A downloadable asset pack for Windows

Buy Now$1.50 USD or more

This is a basic 3D procedural terrain mesh which has a chunk system like minecraft and has many customizable features.

You can change the terrains shape by adjusting the values of "freq" and the "perlinConst" variables. The "freq" variables will change the frequency of the perlin noise and the "perlinConst" variables will change the number which perlin value is multiplied by. The "general" named variables are for the largest perlin noise number and in the others it will be getting smaller from 1 to 5. You can adjust the furthest distance with the farD variable in "Terrains" and "Waters" object. Also height of the terrain can be adjusted by terrain height variable in the terrain pieces.

This template also has a height dependent color and texture selector which can be edited through the terrain material in inspector.

Purchase

Buy Now$1.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1.50 USD. You will get access to the following files:

TerrainKitUnity
External

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